using UnityEngine;

[System.Serializable]
public class TableSaveData
{
    [SerializeField] int placedCurrencyAmount;
    public int PlacedCurrencyAmount => placedCurrencyAmount;

    [SerializeField] bool isOpened;
    public bool IsOpened => isOpened;

    [SerializeField] bool isUnlocked;
    public bool IsUnlocked => isUnlocked;

    public TableSaveData(int placedCurrencyAmount, bool isOpened, bool isLocked)
    {
        this.placedCurrencyAmount = placedCurrencyAmount;
        this.isOpened = isOpened;
        this.isUnlocked = isLocked;
    }
}
